The fiefs are either villages, castles or towns. Each faction is ruled by a monarch who gives fiefs to vassals in exchange for their sworn support.
The game is set on an imaginary continent (Calradia) divided into six realms: the kingdoms of Rhodok, of Vaegirs, of Swadia, and of the Nords, as well as the Sarranid Sultanate and the Khergit Khanate. It was developed by TaleWorlds and published by Paradox Interactive. One of these games I have been playing recently is “Mount and Blade: Warband”, a 2010 sequel to the original “Mount and Blade” of 2008. The setting is often imaginary and fantastic, but even then the reference to historical cultures is fairly obvious. the Age of Empires series) and role-playing games (e.g. the King’s Quest series), real-time strategy (e.g. This includes games from almost every genre imaginable, such as point’n’click-adventure (e.g. Since the earliest video games, depictions of and references to medieval culture have been a major part of this kind of entertainment.