Units also use CoH-like unit AI for awareness and pathfinding to find cover and such. It looks great, think of the DoW intro but with a bit less polygons here and there (in terms of lighting and all that it looks almost exactly the same).
Uses the Essence 2.0 engine with Havok physics, all optimised for DX10 and multicore support. The intel (gathered from the preview and an interview with Producer Mark Noseworthy in the same Belgian magazine, PC Gameplay):